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WOW Alterac Valley Map
Class Roles
- Druid - Druids are like the jack of all trades in AV. They can either do direct DPS, stealth attacks, or be a primary healer. Feral and Restoration druids are both an asset in this battleground.
- Hunters - Hunters have a lot of tools to aid the battle in AV. Multi Shoot is a very useful skill for doing damage to large groups of enemies and interrupting everyone who is trying to capture a node. Not only that, but Frost Trap creates a nice defense around bridges and nodes that can help slow the assault until reinforcements get there. Hunters can also target bowmen high inside of towers and bunkers to take them out and lift some of the pressure off of their team.
- Mages - Like to rain fire down on your enemies? Is that what you signed up for when you became a Mage? Guess what? You can! Mages can deliver devastating amounts of damage in large radiuses that can push the enemy back or severely weaken a large amount of them. Frost Nova and Instant Arcane Explosion can prevent a node from being captured.
- Paladins - Finally the Paladin class has an excuse to go consecrazy! Consecrate is a wonderful skill that will defend any node without fail. The pulsing damage continues to interrupt anyone in it’s radius who attempts to capture a node. Past that Paladins can provide support DPS or support with their heals.
- Priests - Holy Priests will find their role the same as it always is, healing. Fear also works wonders on a large group of enemies or any attackers who break your front lines. Shadow Priests provide good single target DPS and any support that they can spare.
- Rogues - Stealthing to the enemy side and killing any stragglers is always an excellent way of assisting your team. Outside of that the Rogues job is to kill the enemy anywhere they can find them. A very simple role!
- Shamans - Shamans can provide devastating amounts of AoE damage with their chain lightening while placing down very strong totems like Earthbind which can stop an entire raid in its tracks. Non-DPS Shamans can help by placing down totems and healing their teammates.
- Warlocks - Warlocks are "crowd control;" by scattering a meleer or two with fear (the "DoT DoT Fear" tactic, referring to applied "Damage Over Time" debuffs before "Fearing"). Excellent in one-on-one encounters, Warlocks seem best suited to supporting the midfield group with DPS.
- Warriors - Warriors have a much more difficult time staying alive then a lot of the other classes. Where a Rogue can escape through stealth, a Warrior has no sure fire way to get out of a giant group of enemies. If the Warrior can survive though, they provide massive amounts of AoE and single target damage.
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